![delete material not using in 3d max 2015 delete material not using in 3d max 2015](https://i.ytimg.com/vi/Athm67VeRZ0/maxresdefault.jpg)
Primitive objects such as boxes and spheres have default mapping coordinates, but editable geometry such as Ground, which is an Editable Poly, does not. This is a sign that the object doesn’t have mapping coordinates.
![delete material not using in 3d max 2015 delete material not using in 3d max 2015](https://s3.amazonaws.com/cdn.freshdesk.com/data/helpdesk/attachments/production/12091672744/original/9glHtl7u20TrQacMpkUPwkPgFHVGuaQqMg.png)
The Ground object turns brown, but it doesn’t show the texture map. Drag from the Terrain material node’s output slot, and in a viewport, release the mouse over the Ground object.Click the new Bitmap node to make it active, and on the Slate Material Editor toolbar, click (Show Shaded Material In Viewport) to turn it on.Wire the new terrain texture to the Terrain material node’s Diffuse Color component.In the file dialog, choose terrain.jpg, and then click Open.In the Slate Material Editor Material/Map Browser panel, at the left, locate Maps Standard Bitmap, and drag this map type into the active View.Double-click the node to display the material parameters, then in the Name field, change the name of the material to Terrain. In the Slate Material Editor, drag another Standard material node into the active View.You now have a reasonably realistic texture for all of the containers in the utilities area of the compound. (This effect is more apparent when you render the scene: In viewports, both generators look much the same.) A bonus of the procedurally generated 3D Noise texture, is that the pattern is not quite the same on either generator.
DELETE MATERIAL NOT USING IN 3D MAX 2015 GENERATOR
Now the generator casings have a recognizable camouflage pattern. In addition, change the Size value to 18.0.